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Showing results for tags 'weapon balance'.
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Changelogs: - Adjusted Item Shop prices - Changed cash per hour from 1000 to 500 and now you need minimum of 2 players in room for playtime to count for getting cash (zombie excluded) - Removed buggy character parts and added some new ones - Adjusted damage values for BG related stuff, so BG should be at least playable now. (its still work in progress) - Fixed some weapon/character descriptions Added new items and weapons to the Item Shop: - C4, Impact Wrench, HA_Supply, AVV Medicine and Gun Smith ticket - Famas_Silencer, CX4Storm, Javelin, Predator, Strela - All country Famases - One 8th slot weapon for each class (G36CD, TMP9, AI_AW, M60, M134) - Battle Group PKG2 Weapon Balancing: - Fixed recoil for AW50F, PSG, AK47TC - Weight increase for AW50F (+4), AK47_Dual (+14) - T-Bomb nerf, its now same as normal grenade - Micro adjustments for almost all weapons Weapon Balance Showcase: - 2nd slot: - Assault: - Medic/Engineer: - Big guns: Weapon balance is subject of change but it should be very good as this is the last big weapon balance update. And as always please try out the new improved weapons and feel free to leave feedback about anything.