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Posts posted by UPX
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Changelogs:
- Since now, you can earn cash by playing, how? Easy, every hour of game play (lobby / idling / afk are not counted) you will receive 500 WRCash (2.500 WRCash until next reboot )
- Added new items to the Item Shop
- Adjusted some weapon sounds and prices
- Optimized client/server networking
- Optimized Zombie Mode
- Fixed some glitches in Japanese UI
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Troopers, we added a lot of servers to support the most player base we can.
However, to do not disturb the gameplay experience of other users, you are now able only to log in on your continent servers and International servers where you can play with people from any side of the world.
We also thought that the best position for the International would be around the middle of the world, so we took a server in Bulgaria for the international server.
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2 hours ago, Wariat said:tHIS VERSION UPDATE PLS https://www.youtube.com/watch?v=wNJdZZl9LLw
If we, we will move on this one but the problem is that I need to many edits so as example clan system wouldn't be available instantly
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I guess its around 3-4 times slower
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* PLEASE READ CAREFULLY *
Let's start with the reason: Why there is the 999 issue?
Let's begin with the networking structure of WarRock.
WarRock is built on UDP P2P system, this means there is no middle server handling the in-game movements.
When you join a room, the server tells you how to contact the other users.
So this is an example of P2P: https://www.codeproject.com/KB/WCF/614028/pto1.png
This means that each player is connected to each other.
Of course, this has some pros and cons.
Pros:
- Less lag, because the data shouldn't go over the server
Cons:
- Peer2Peer is blocked some from ISP/Routers
So that's the real problem, some ISP/Routers blocks Peer2Peer system.
The question is, why? The answer is because the player connecting to you are recognized as "unknown connections"
So there is no way to resolve this 999 issue?
There are some ways, you can do some tries.
- Disable Windows Firewall (Advanced one)
- Disable your Anti-virus network firewall
- Enable DMZ on your router (How to)
- Open UDP ports on your local machine (1-65535)
If this didn't solve your issue, well, there are low chances to resolve it.
So there are 2 probably working ways:
- Get another router
- Use a VPN
VPN, of course, could make the game lagging, so we are also thinking about to make a free proxy hosted on own servers, so the delay would be like 0 as the server would have 0 delays with itself, and of course this proxy would cover only the game, however, we still have to work on this, but we invite everyone to fix their issue in the most normal way to have a better game experience.
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We have added a new server located in Asia (Tokyo - Japan)!
We want to thank the user @Garlic for his support for opening an Asian server.
Hope you guys enjoy!
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Another, we've tested and everywhere there's this issue
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Troopers, as the actual client (that we think is the best), is giving many problems to many people.
We are doing some tests to move on another client.
This should fix the issues people are having, in case, you would only need to redownload the game.
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Troopers, we have discovered (thanks to @Unity) that this issue happens after your team wins a round and you move your character.
This doesn't affect everyone, and we are trying to find out a solution for this.
However, we still don't know what is the real reason for this problem.
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Changelogs:
- Fixed some rare peering problems (Thanks to @SwaggerBoy for the help in testing & fixing the issue)
- Fixed some weird AI bugs (Thanks to @ @SwaggerBoy for the help in testing & fixing the issue)
- Fixed some glitches in the core
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We have added new features to our website.
Clans have now an own profile, clans & regional ranking working now.
Clan System is in our plans, so do not worry, soon you will be able to create and play clan wars.
From now you can edit your own avatar/description and show/hide your inventory on your profile (from your login - > settings page)
More features will come soon.
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Server Update - 06.03.18
in Updates
Posted
Changelogs:
- Zombie "HARD" mode is now harder
- Moved the server under the .NET Core platform (should speed up a lot the server)
- Some optimization to server code
- Some changes to the general core